Well yesterday was really stressful, I felt like my brain was once again fighting to stop me from crying because of the overwhelming feeling of how much work I might have to do in this new semester.
But I realized that it’s normal for everyone to go through that. You get your syllabuses and course outlines, the professor goes over them with you, and you see all those assessments and assignments you have to do in the next 4 months of your life. Once you do, it’s like a feeling of instant desire to assume you’ll have no social life and leisure time anymore. Sometimes I bite my fist to prevent tears.
However, I feel better the next day when I start writing every due date and test in my agenda, and start making boxes of when I’m going to study and what. Anything I leave blank is free time, and I get better at telling myself when it’s time to call it a day after working. When things get really stressful, sometimes I talk to myself about it and feel better. My positive attitude returns. Stress was my ally, but now it has abandoned me. My mother always told me to tell myself that I can get through it, and it seems to be working now, so we’ll see how it works the rest of this semester.
This morning I spent getting ahead in my medical terminology, while I still can, before the other three courses I’m taking are introduced. I don’t work myself to death however, I take a ton of breaks in between, work for 30 min, rest for 30 min, and it’s common on the days that I have off.
Also, I made a definitely non-regrettable decision to quit Star Wars Galaxy of Heroes. I know, so sudden right? I mean just several days ago I was writing here about how I enjoyed the game. Well after looking at the perspective of a fellow player who was addicted as well, I realized that, what was I really doing this for? Not to complete the game, but to unlock my favourites.
You see, I realized that EA has come up with a form of marketing which has an impact on impatience, the capacity of your wallet, and obsession to unlock a character because it’s your favourite. Their choice to add iconic characters to the game, micro-transactions for everything, and of course timers that take 6 – 12+ hours to refresh or replenish. Those methods combined are outrageous to me now that I realize what my true intentions were, and I would probably take weeks to months to accomplish them.
After I unlocked all the characters I wanted in this game, except for Plo Koon and realized that he was the only one left that I NEEDED to have, I became more obsessive and impatient with the game. The two battles where I could earn shards of him upon completing, I still did not have access to, and it would probably take me more than just a few days to get to them. So as I may have said before, I would have to only rely on luck to unlock him: wait the awfully long 6 hours for the shipments to refresh only to be disappointed because there were no shards of him there. Or there was wait for my wallet to recover from other expenses before buying another 2K crystals for 8 data cards and hope he would be in there. According to my math, I was only 14% towards unlocking him before I uninstalled the game for good this afternoon: 7/50 shards….literally, and how many times had he appeared in the shipments since I started keeping track a few weeks ago? Twice.
|Yep, one palm isn’t enough 😦|
That all comes down to what fueled my addiction from the last few weeks, of the previous semester up until now; waiting for my energy to replenish so I can get closer to access the battles containing his shards, my impatience for the shipments to arrive but only to find out they didn’t have what I wanted, and wasting my money on this type of stuff to find out what you get in those data cards is generated randomly.